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nip it – interrupting the link between excessive online gaming and gambling harm

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Kids Thrive's latest partnership with Victorian school children empowers them to take positive action on an alarming new issue that directly impacts them.

Kids Thrive has commenced a unique project with pre-adolescent kids to raise awareness on the addictive nature of gaming and the potential links to gambling harm.

The first of its kind in Australia, Nip IT is designed to address this key emerging issue in pre-adolescent children. International research shows that kids as young as nine are already gambling and this has been linked with excessive online gaming.

Kids Thrive artists and the Institute of Games is working in partnership with students from Altona North Primary School to create a series of prevention and early intervention learning resources. Developed by kids, for kids, these online resources will help children to identify risk behaviours and develop self-control strategies to ensure protection from future gambling harm. Further creative education tools will also be developed for use by teachers and community educators.

Funding for the Nip IT project was granted from the Victorian Responsible Gambling Foundation (VRGF) through the Prevention Partnerships Program, which aims to mitigate gambling harm through a range of community education and prevention programs; and Creative Victoria through the Creative Learning Partnerships Program (CLPP), which aims to partner schools with artists to deliver creative learning projects.

The pilot project will take place in 2020-2021. The final creative resource kit will be made available to the public.

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